Here's something about me you'd never have guessed. I grew up in rural Wales, where my farmer neighbours (all called Dai) lived about a mile from us in either direction, and the only thing to see was farmland, trees and .. well … sheep. So when I read the description of Chasing Static, I immediately put it on my wishlist, a psychological horror game set in rural Wales where you use Sonic Exploration to progress.
The game features some low poly visuals reminiscent of the Xbox/PS1 era. While not to everyone's tastes. I feel in a psychological horror game, these graphics will add to the creepy atmosphere and potential threats you're going to see on your travels. The environments shown are extremely suited from older style cottages, villages, run-down café's and even large government buildings all presented as weather-beaten, dark and fobbing in nature yet my curiosity is definitely peaked to explore them. And yes, before you ask, it looks like it's raining a lot which is to be expected.
The main way of exploration in Chasing Static is through walking and using Sonic Exploration. Sonic Exploration is achieved with a device you pick up and use as part of the core gameplay mechanic and enables you to continue the narrative or solve environmental puzzles. While I have played a number of horror games in the past, the ones that always unsettle me are those which focus on sound. This audio-driven focus will enhance the unsettling experience that Headware games have put together in Chasing Static.
With a total gameplay time of approx 2 hours, it certainly won't overstay its welcome, and there's a lot to cram into this time. While there is a focus on the two ongoing narratives, the game overall is pretty non-linear, where you can explore to your heart's content and at your own pace. This provides a good opportunity for environmental storytelling which should add to the overall haunting atmosphere. While we don't have an exact date for release, it is planned out this year for PC, PS4, PS5, Xbox One and Xbox Series X/S.
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