Diplomacy Is Not An Option

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Author:

Silverlance

Publish Date:

10 Feb 2022

This may come as a surprise to absolutely nobody, but I enjoy being in charge, especially where I can command my subjects and rule with an iron fist. However, that is enough about my personal life let's talk strategy games. I enjoy strategy games, but recently, thanks to the newer games such as the Civilization VI franchise (Which I know is adored by many) and especially Stellaris, I have found a large barrier for beginner players. By this, I mean that there are so many different things to do and focus on that having a wiki page open is almost mandatory. The developer Door 407 has decided to approach the strategy game genre slightly differently, which has been fascinating for me as it finally allows me to get back into Strategy games to relax rather than expand my online library collection.

Diplomacy Is Not An Option is an indie medieval city builder and strategy game, where you star as a mighty and bold leader returning to your neglected home after waging foreign wars and conquests. Your people are starving, and rebellion has already taken hold therefore, you must lead your dwindling population against their leaders whilst also managing meagre resources. Where this game starts to set itself apart is through a few areas, including its army sizes, boasting over 10 thousand enemy units assaulting your castle walls, ensuring realism in physics such as clear line of sight for your crossbowmen and siege engines and even a wealth of magic to throw at the merciless enemies pounding on your door.

There is certainly an element of risk-reward in this game. Choosing to take a party to investigate rumours of vast riches to finally feed your people would be a great idea. However, what if the natives put up greater resistance? Maybe you should focus instead on the small matter of the plague that's affecting your people. From what we've seen, the team's graphical focus is simplistic blocky type, with bold colours to set itself apart and for easier identification and while not to everyone's taste I appreciate, it certainly feels fitting in this environment, especially considering the potential number of combatants, you don't want the game slowing down at a crucial moment just to make sure the people look realistic.

This game certainly does not look easy especially when you see the size of the hordes in that trailer! Deciding what to balance and focus on is clearly the key to success here. Resource management in games like this will always be the restricting force on whether you can advance in the battlefield or not. The focus on allowing the player to be both resourceful and creative has always been a great fascination. Would you be the type to make numerous walls with people behind them, meet the enemies head-on, or like me through a maze in there to slow the advance of death?

Diplomacy Is Not An Option is a project I have been waiting to see for a while now but has unfortunately been delayed many times, but I can finally say Diplomacy Is Not An Option is now available in Early Access on Steam! Will you be checking it out for yourself?

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