

I've made no secret in loving the Souls-like genre of games from the lore, the mechanics and bosses. I'm really not any good at them. I often protest about the fairness, but I do always come back to them. So considering this, you can imagine my excitement reading about Eldest Souls being announced and with only a few weeks left before it's out, let's take a quick look at it.
Eldest Souls is a 16-bit pixel, indie, souls-like game with a surprising amount of changes to the core game. For a start is a boss rush. So no running around getting annoyed at the arrow shooting zombies or those bad beasts. Instead, it's a large amount of frankly stunning looking god-type bosses who will be providing different challenges throughout your journey. Speaking of which, you are a nameless person with a giant sword whose role it is to explore the ancient Citadel, an area where time long ago, several of these old gods were imprisoned. Since then a darkness and great desolation has made them stronger.
The combat and how you as a player use it has been expertly looked into. You have 3 different stances to switch between during combat, Windslide which is a dash that cuts through enemies and unleashes a flurry of blows, Berserk Slash, which is all about repeatedly hitting the enemy for massive damage and Counter which is all about timing (I already know I will suck at this) and deals a lot of reflective damage. Each of these stances can be levelled up but further enhanced with the souls of the bosses who provide additional bonus damage or even faster movement
I am delighted Fallen Flag Studio has focused on combat and the bosses myself, as I tend to find myself frustrated if a weapon or move just doesn't feel right, and with the variety of moves and bosses, I'm very eager for the release date. It will be coming out on 29 July 2021 on PlayStation 4, Nintendo Switch, Xbox One, PC, Xbox Series X and Series S, PlayStation 5.
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