Today we saw an all-new PlayStation State of Play, where we got to see trailers for 2 upcoming Indies, Among Us and Subnautica Below Zero, along with the key focus, Ratchet and Clank: Rift Apart, where we got to see tonnes of new details surrounding the gameplay to this highly anticipated title that will truly showcase the power of the PlayStation 5.
In this incredible 15 minute presentation, we got to see just how beautiful the environments will be as we explore many vibrant locations as both Ratchet and Rivet (the female Lombax whose name was previously unknown). Included in these worlds was Nefarious City, where the main villain Dr Nefarious Rules as Emporer, along with a handful of new planets and returning ones with alternative twists, including what looked like Sargasso, which was first introduced in Ratchet and Clank: Tools of Destruction.
Combat was a key focus in this showcase, where we got to check out a serious amount of the arsenal and how they would react with the Duel Sense controllers Haptic Feedback and Adaptive Triggers. For example, with the shotgun known better as The Enforcer, a half pull on the adaptive trigger will fire a single shot, whilst pulling the trigger all the way down will fire both barrels for double the chaos. Another new weapon introduced was the shatter bomb, which we saw massive deal damage during the presentation as Rivet took on some of Nefarious’s goons, which include many villains from Ratchets own Dimension.
Another great feature shown during the presentation was just how impressive the loading times will be in Rift Apart, when travelling between the various types of dimensional rifts that will appear throughout the levels. The most common type we saw were ones that pulled us closer to our enemies in a variety of combat arenas, which much like when the game was in its alpha build, were completely seamless, but what truly amazed me was the pocket dimensions, which took us to a completely different environment, in a seamless transition. The example given was when riding a speetle chasing after a drone. We transition from one planet into the next, our chase begins, but midway through this highspeed pursuit, we seamlessly transition back into our original Dimension, where the chase continues with no interruptions.
Ratchet and Clank: Rift apart is definitely shaping up to be one incredible game, both graphically and through its gameplay. I, for one, cannot wait to get hands-on with this title when it releases later this year on June 11th. What are your thoughts on Rift Apart? Leave your views in this article’s comments on our Facebook and Twitter pages.
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