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Kyle Blooicide

Reviewed By:

Review Date:

13/04/21, 09:54

TYPO Review

TYPO is a platformer that has players going from terminal to terminal, to type in objects that they want to spawn into the world. These spawned objects will then be used to solve each of the room unique puzzles, similar to the format that the hit valve game, Portal made famous back in 2007. This format is the one in which players travel from room to room, solving puzzles to advance to the next room. Although, unlike Portal, TYPO dons unique 2D graphics and platforming elements, which gives it its own identity. But the question stands, does this little indie game stack up to the many other puzzle platformers out there, or does it get drowned out in a competitive world of Indie titles. Check out our review below to find out.

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Gameplay: One Box, Two Box, Three Box ... More?!

"Like other popular platformers before, to progress through the story, you are required to get to point A to point B. Although, TYPO has a little unique twist to this format"

The gameplay for TYPO follows the typical 2D platformer tropes, in which you can move in two directions. Like other popular platformers before, to progress through the story, you are required to get to point A to point B. Although, TYPO has a little unique twist to this format. Each level is built up of many rooms, and each room features one or two puzzles. To be able to tackle these puzzles, you need to bring items into the game. This can be done by visiting a terminal and typing the item you want to bring in. However, certain terminals only have specific keys, meaning there is a layer of working out what object you can bring in and manage what you need to solve the puzzle. This is by far the best thing about this game and acts as its unique selling point. I really enjoyed the moments where I had no clue of what I needed to spawn in, which I ended up just typing random objects into the game. On paper it doesn't sound appealing but trust me on this one - It’s a lot of fun.


The game does however unfortunately feature some game-breaking bugs right now in its current state. The key and most obnoxious bug right now are if you press an arrow key at the same time as a W,S,A,D key, your character will get stuck in an animation loop, in which they continue to run in either direction without a way to stop them. The only way to get out of this is to exit the game and re-enter. Although, do not let this put you off entirely, as another really great thing about this game is the fact that it has a good checkpoint system, leaving you at the entrance of each puzzle. There are a few other glitches that can occur, but these generally feel like typical day one issues. BUT – the developer has already put out two patches since its release, bringing it to a much more stable build. What is clear, is that once TYPO has been tidied up (which is seems to be happening actively) it will give players an amazing unique Indie experience that will feel familiar but new.

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One other aspect of the gameplay that’s important to the gameplay of TYPO is its gentle climb in difficulty. Like most games, as you progress through the game's chapters, it becomes harder and harder. But what I really liked about TYPO is how gentle that curve was. The later stages of TYPO really tested my ability to solve its deep and complex, leaving me with only one sequence of things to do to solve them. Whereas the earlier parts of the games TYPO allowed me to use a multitude of different options and methods to pass its challenges. An example of this is when you are in the earlier segments of this game, you can choose between stacking 100 boxes and skipping an entire section, or platforming through the section as intended… and that’s just what I came up with. But when you do things like skip sections, It never feels like you’re cheating, it simply feels like you’ve found the ultimate answer to a problem. Whereas when you get to the later sections of the game where you can spawn in much more ‘stuff', even though you have more objects and choice, there are fewer solutions to the puzzle and skipping isn’t an option. It’s a really nice blend that feels like the games first moments are training the player to be ready to use that experimentation to pass the later segments.

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Graphics: I Never Knew How Much I Love 2D Lighting

"TYPOs art style is a mix between pixel art characters and realistic environment, in which the developer actually manages to create a style that feels unique to this game"

TYPOs art style is a mix between pixel art characters and realistic environment, in which the developer actually manages to create a style that feels unique to this game. I can't say that I’ve played many games that actually look much like this title, giving TYPO its own identity and brand, which let's be honest, is super important for Indie Games. The animations of the game are super smooth and reactive. It is also to be said that TYPO does something that I’ve never really seen done, quite in the same way that it has been done in this game. That ‘thing’ is its reactive lighting on a 2D plane. What I mean by this is, light sources will get blocked by objects that cover them or they will cast shadows when blocked from a certain angle and ultimately the light will refract correctly across the levels of the game as you would expect. It’s a really nice touch that makes TYPO look nicely polished and complete. This graphical choice serves as a complement to the graphics, reminding you that this is a game that is made to feel classic but looks as if it was made with modern technology.

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Whilst I loved the art direction and feel of this game, the environments left me wanting more. Too much of this game is spent inside a very similar feeling area, giving very little variance in this world. Sure, the styles do change as you move through the game with the areas looking more worn away, looking more rotten as you progress, but the key colour you find in the environment never changes from being ‘grey’. It’s certainly not a deal-breaker and doesn’t make this bad game by any stretch of the imagination, but it does leave me yearning for a little more or something different.

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Audio: The World Needs A Voice

"The developers of TYPO have opted to fill their games audio with ambience over actual music. Each map is filled with a slight hum, suggesting that whilst you are alone in this place"

The developers of TYPO have opted to fill their games audio with ambience over actual music. Each map is filled with a slight hum, suggesting that whilst you are alone in this place, something about it is un-nerving. As you navigate through the game, the keys sounds you will be hearing for the majority of this game, comes from the grunts of your character as they do each activity, the objects of the environment being moved and the subtle bleeps that come from each terminal as you spawn in each object. You can tell that the developers wanted this world to feel lonely and empty, as this is a core component of the story that the game is trying to tell. I think this is an ample way to correctly use sound, and it does match the tone that the game is going for. However, I do wish that there was a little more to it. For example, there are moments where you come across spinning blades that can (and will) kill you. However there aren’t any sounds that have been used to go with these, and it takes away that sense of dread from navigating past these. I also wish there was a lot more creaking ambience, especially as we get to segments where the architecture of the building looks ready to fall apart. The sound is ample, but it does feel like a lot more could have been done.

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Value For Money: Catch It In The Sale!

"TYPO is currently available on Steam for £10.29, which in my opinion feels a little steep for this game when compared to the many other Indie Game options"

TYPO is currently available on Steam for £10.29, which in my opinion feels a little steep for this game when compared to the many other Indie Game options that are out there. From what I’ve played I’d say that if you’ve picked this up for £7 or less, you’ve got yourself a good deal. TYPO can be completed relatively quickly, with I’d say approximately 5 hours of content. When you compare the price point of this game to the time taken for completion it just doesn’t feel right. Compare to other games such as Phasmophobia at £10 and Among Us at £4, it comes to light that players might be more inclined to buy these games over this title. However, I do suggest that players pick this game up when it hits a price point that they are comfortable with. It’s generally a really fun game, that you can sink time into without realising how much has passed by.

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Review Summary:

Unique and Fun

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Gameplay: One Box, Two Box, Three Box ... More?!

Graphics: I Never Knew How Much I Love 2D Lighting

Audio: The World Needs A Voice

Value For Money: Catch It In The Sale!

TYPO is a cool little indie game that takes the puzzle structure of Portal, redesigns it and turns it into a 2D Platforming game with typing instead of portals. Although to be clear, this game does manage to make itself truly a really unique game, with multiple of popular genres smashed together. The gameplay is solid and fun, albeit with a few bugs here and there, and time genuinely did pass relatively quickly as I rattled through its 5-hour campaign. The sound design is good but does leave more to be desired as well as I wish that there was more variance in the environment. TYPOs current asking price is fair, but I would suggest picking this up when it goes into a sale. Overall though, I urge all indie gamer fans to give this one a go! As an entry game into the gaming industry, this title is a solid first title.

Pros:

  • A Unique Take On Platform Puzzle Games


  • Beautifully Designed Visuals


  • Really Well Optimised

Cons:

  • Steep Asking Price


  • Too Many Bugs


  • Environments Feel Too Similar

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